The defender determines how many attacking air squadrons he engages in air combat (the same number of squadrons as are flying air cover, unless there are more air squadrons flying air cover than are attacking or the defender wishes to withhold air units from combat). The attacker then decides which of his attacking air squadrons engage in air combat with the air squadrons flying air cover.
C. AIR COVER ENGAGES, THEN COMBAT AIR PATROL: Air combat against air units attacking a naval force is resolved in the following sequence:|
Air Defense Table - 23.42 |
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|
Air |
Dice Roll |
||||||||||
|
DF |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12+ |
|
1 |
0 |
0 |
0 |
0 |
0 |
0/1 |
0/1 |
1/0 |
1/0 |
1/1 |
1/1 |
|
2 |
0 |
0 |
0/1 |
0/1 |
1/0 |
1/0 |
1/1 |
1/1 |
1/2 |
1/2 |
2/1 |
|
3 |
0/1 |
0/1 |
1/0 |
1/0 |
1/1 |
1/1 |
1/2 |
1/2 |
2/1 |
2/1 |
2/2 |
|
4 |
1/0 |
1/0 |
1/1 |
1/1 |
1/2 |
1/2 |
2/1 |
2/1 |
2/2 |
2/2 |
2/3 |
|
5 |
1/0 |
1/1 |
1/1 |
1/2 |
1/2 |
2/1 |
2/1 |
2/2 |
2/2 |
2/3 |
2/3 |
|
6 |
1/1 |
1/1 |
1/2 |
1/2 |
2/1 |
2/1 |
2/2 |
2/2 |
2/3 |
2/3 |
3/2 |
|
7 |
1/1 |
1/2 |
1/2 |
2/1 |
2/1 |
2/2 |
2/2 |
2/3 |
2/3 |
3/2 |
3/2 |
|
8 |
1/2 |
1/2 |
2/1 |
2/1 |
2/2 |
2/2 |
2/3 |
2/3 |
3/2 |
3/2 |
3/3 |
|
9 |
1/2 |
2/1 |
2/1 |
2/2 |
2/2 |
2/3 |
2/3 |
3/2 |
3/2 |
3/3 |
3/3 |
|
10 |
2/1 |
2/1 |
2/2 |
2/2 |
2/3 |
2/3 |
3/2 |
3/2 |
3/3 |
3/3 |
3/4 |
|
Air Defense Level |
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|
+1 |
for every ten naval factors, including damaged naval factors (round fractions up). Ships sunk in port, submarines and transports are not counted. Each CVE is worth three naval factors. |
||||||||||
|
+1 |
each air defense research result |
||||||||||
|
+1 |
each flak factor, airbase counter, objective or anchor symbol |
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|
+2 |
each city or port |
||||||||||
|
+1 |
each fortification level (+1 for a fortification; +2 for a fortress; beach defenses have no effect on air defense levels) |
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|
+1 |
for each five-factor battleship in the attacked naval force |
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|
-1 |
if the attacker achieves a surprise level of 2 or greater |
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|
If the air defense level is more than 10, the result is determined by consulting the "10" row and whatever other row is required to equal the total air defense level. |
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|
Results: The number before the slash is the number of attacking air squadrons or factors which are eliminated. The number after the slash is the number of attacking air squadrons or factors which abort their mission and return to base (EXCEPTIONS: Carrier-based NAS attacking ships at sea do not abort and ignore the number after the slash - 23.424). Air units which abort may take part in future air sorties during the current air attack. |
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The air defense value of a CVE is three times that of other naval units to reflect its intrinsic NAS, which are not represented in the game.
C. Ships sunk in port, submarines and transports are not counted.|
AS |
FF |
Dice Roll |
||||||||||
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12+ |
||
|
1 |
1-2 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
|
- |
3-4 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
|
2 |
5-6 |
0 |
0 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
|
3 |
7-9 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
|
4 |
10-12 |
1 |
1 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
5 |
|
5 |
13-15 |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
|
6 |
16-18 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
|
7 |
19-21 |
2 |
3 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
|
8 |
22-24 |
3 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
|
9 |
25-27 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
|
10 |
28-30 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
|
11 |
31-33 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
|
12 |
34-36 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
|
13 |
37-39 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
|
14 |
40-42 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
|
15 |
43-45 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
|
16 |
46-48 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
|
17 |
49-51 |
7 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
|
18 |
52-54 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
|
19 |
55-57 |
8 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
|
20 |
58-60 |
8 |
9 |
9 |
10 |
10 |
11 |
11 |
12 |
12 |
13 |
13 |
|
Modifiers - Air Attacks on Naval Units +# attacker’s Air Nationality DRM -# defender's Naval Nationality DRM +1 if the attacker achieves a surprise level of 3 or greater |
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|
Modifiers - Fleet Attacks on Naval Units +/-# Naval Nationality DRMs (22.552A) +/-1 If one of the combat groups involved is carrying out a naval activity which reduces its effectiveness (22.552B) |
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|
If more than 20 air squadrons engage in combat, the result is deter-mined by consulting the "20" row and whatever other row is required to equal the total number of air squadrons engaged. If more than 60 fleet factors engage in combat, the result is determined by consulting the "58-60" row and whatever other row is required to equal the total number of fleet factors engaged. |
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|
Results Named ships and cruisers: A named ship or cruiser is damaged if it incurs a naval attack effect one less than its size in factors and is sunk if it incurs a naval attack effect equal to or greater than its size in factors. Cruiser groups: If a group of light ships consisting only of cruisers incurs an odd number of hits, the odd hit damages one cruiser. One-factor naval units: If a group of ships consists only of destroyers, CVEs, transports or a combination of the three, each hit sinks a destroyer, CVE, or transport factor. Mixed light forces: Naval attack effects incurred by a light force consisting of both cruisers and one-factor naval units are distributed evenly between the cruisers and one-factor naval units, subject to the proviso that the number of one-factor ship factors sunk may not exceed the number of cruiser factors sunk until all the cruisers in the force are sunk (20.551). |
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|
DRM |
Nationality |
|
2 |
Germany, Japan, United States, Britain, Finland, Sweden, Australia |
|
1 |
Italy, Russia, France |
0 |
All minor countries except Finland, Sweden and Australia |
|
Modifiers |
|
|
+1 |
Elite Japanese naval air |
|
+1 |
Defending interceptors |
|
-1 |
British naval air |
|
-1 |
Air units subject to a winter effect of 8 or more |
-1 |
Air units in partial supply or subject to air oil effects |
|
DRM |
Nationality |
|
3 |
Germany, Japan |
|
2 |
Britain, United States, Sweden, Australia |
1 |
Italy, France |
0 |
Russia, Greece, Rumania, Spain, Turkey, Dutch East Indies |
|
Modifiers |
|
|
+1 |
Five-factor battleships |
|
-2 |
Japanese and American CVBs, CVs, CVLs; all CVEs |
|
-1 |
German, Italian and British CVLs |
|
-1 |
Naval units in partial supply or subject to naval oil effects. |
|
Explanation: When fleets with different DRMs engage in fleet combat, the two DRMs are compared. The higher ranking side adds the difference to its fleet combat dice roll, and the lower ranked side subtracts the difference from its fleet combat dice roll. Air attack dice rolls against naval units are reduced by the DRM of the attacked naval units. |
|