55. GERMAN SURRENDER
55.1 DETERMINING GERMAN SURRENDER
55.2 EFFECTS OF A GERMAN SURRENDER
55.3 UNITS
55.4 HEXES
55.5 MINOR COUNTRIES
55.6 BRPs

55.1 DETERMINING GERMAN SURRENDER:
55.11 GERMAN RESISTANCE LEVEL: At the end of each Allied player turn, the German Resistance Table is consulted to determine whether Germany surrenders. Germany surrenders at the end of any Allied player turn in which the German resistance level is zero or less, whether or not Berlin is under Allied control or has an atomic attack marker in it.

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German Resistance Table - 55.11

+/-#

German DP level as calculated at the end of the current Allied player turn. The German DP level may be negative.

+2

German control of Berlin.

+1

German control Breslau, Essen, Cologne or Leipzig (+1 for each).

+1

German control of Berchtesgaden.

-1

For each German city that has been firestormed (cumulative).

-#

For each atomic attack against Germany (-3 for the first attack; an additional -2 for the second attack; an additional -1 for each subsequent attack).

+#

The Italian resistance level. The Italian resistance level may not be less than zero, whether or not Italy has surrendered.

Explanation: Check at the end of each Allied player turn. If the net result is zero or less, Germany surrenders.



55.2 EFFECTS OF A GERMAN SURRENDER:
55.21 PEACE: Germany’s surrender ends the war in Europe, whether or not Italy has surrendered or ever went to war with the Allies.
55.22 NO BRP VALUE: Germany has no BRP value to the conquering major powers.
55.23 GLOBAL WAR: If Germany surrenders in a Global War game, Japan fights on.
55.24 POLITICAL EFFECTS: A German surrender modifies the U.S. election result for the Pacific and affects USJT increases following an unfavorable election result in the Pacific.