55. GERMAN SURRENDER
55.1 DETERMINING GERMAN SURRENDER
55.2 EFFECTS OF A GERMAN SURRENDER
55.3 UNITS
55.4 HEXES
55.5 MINOR COUNTRIES
55.6 BRPs

55.1 DETERMINING GERMAN SURRENDER:
55.11 GERMAN RESISTANCE LEVEL: At the end of each Allied player turn, the German Resistance Table is consulted to determine whether Germany surrenders. Germany surrenders at the end of any Allied player turn in which the German resistance level is zero or less, whether or not Berlin is under Allied control or has an atomic attack marker in it.

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German Resistance Table - 55.11

+/-#

German DP level as calculated at the end of the current Allied player turn. The German DP level may be negative.

+2

German control of Berlin.

+1

German control Breslau, Essen, Cologne or Leipzig (+1 for each).

+1

German control of Berchtesgaden.

-1

For each German city that has been firestormed (cumulative).

-#

For each atomic attack against Germany (-3 for the first attack; an additional -2 for the second attack; an additional -1 for each subsequent attack).

Explanation: Check at the end of each Allied player turn. If the net result is zero or less, Germany surrenders.



55.2 EFFECTS OF A GERMAN SURRENDER:
55.21 PEACE: If Italy has already surrendered or never went to war with the Allies, Germany's surrender ends the war in Europe.
55.22 ITALY: After a German surrender, Italy and its associated minor countries fight on.

Of course Italy won't last very long on its own, but if Italy can hang on for even a few turns after Germany surrenders, this might affect the outcome of the game by improving the Axis victory level. In practice, this gives the Allies a reason to develop pressure in the Mediterranean as well as against Germany directly, as eventually Italy does have to be forced to surrender.

55.23 GLOBAL WAR: If Germany surrenders in a Global War game, Japan fights on.
55.24 POLITICAL EFFECTS: A German surrender modifies the U.S. election result for the Pacific and affects USJT increases following an unfavorable election result in the Pacific.
55.25 OTHER EFFECTS: The specific effects of a German surrender are set out below.

55.3 UNITS:
55.31 UNITS: All German units are removed from play.

55.4 HEXES:
55.41 HEXES: Unoccupied German-controlled hexes are controlled by no one and come under control of the first major power to occupy them.

55.5 MINOR COUNTRIES:
55.51 MINOR COUNTRIES: All German minor allies and associated minor countries surrender and their units are removed from play. All "7" and "8" diplomatic results are negated.
55.52 CONQUESTS AND HEX CONTROL: All German conquests and German-controlled hexes on the western and eastern fronts are controlled by no one and come under the control of the first major power to occupy them. All German conquests and German-controlled hexes on the Mediterranean front pass to Italian control if Italy has not surrendered.

55.6 BRPs:
55.61 BRPs: Germany has no BRP value to the conquering major powers.