57. JAPANESE SURRENDER
57.1 DETERMINING JAPANESE SURRENDER
57.2 EFFECTS OF A JAPANESE SURRENDER
57.3 UNITS
57.4 HEXES
57.5 THAILAND
57.6 CONQUESTS AND COLONIES
57.7 BRPs
57.8 EUROPEAN THEATER SCENARIOS
57.9 PACIFIC THEATER SCENARIOS

57.1 DETERMINING JAPANESE SURRENDER:
57.11 JAPANESE SURRENDER CONDITIONS: Japan surrenders at the end of any Allied player turn in which the Japanese resistance level, as determined by the Japanese Resistance Table, is zero or less.
57.12 JAPANESE COLLAPSE: Japan also surrenders if every objective in Japan and Manchuria (Tokyo, Osaka, Kagoshima, Mukden, Harbin) is occupied by the Allies. Control from an atomic attack marker is not enough to trigger a Japanese collapse.

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Japanese Resistance Table - 57.11

Situation Modifiers

+1

For every Pacific front objective under Japanese control.

+1

Japanese control of Chungking, Singapore, Manila or Yenan (one for each).

+1

For each island group (round down) controlled by Japan at its maximum expansion.

-3

Allied control of Tokyo.

-2

Allied control of Kagoshima or Osaka (-2 for each).

-#

For each Japanese hex occupied by an Allied unit (-3 for the first hex; an additional -2 for the second hex; an additional -1 for each subsequent hex).

-1

Allied control of Peking, Shanghai, Nanking, Canton, Harbin, Mukden, Seoul, Taipei or Okinawa (-1 for each).

-#

For each atomic attack against Japan (-3 for the first attack; an additional -2 for the second attack; an additional -1 for each subsequent attack).

-1

For each Japanese city firestormed (cumulative).

Cumulative Modifiers

+1

If the Chinese resistance level is -3 or lower.

+1

If Japan controls both Vladivostok and Irkutsk.

+1

If Japan controls at least three of Calcutta, Colombo, Dacca and Rangoon.

+1

If Japan controls at least three of Cairns, Darwin, Port Moresby and Townsville.

+1

For every 25 BRPs of enemy, including Chinese, Russian and minor country, air, naval and non-partisan ground units eliminated each game turn in the Pacific theater (0-24 BRPs: no effect; 25-49 BRPs: +1; 50-74 BRPs: +2; etc.).

-1

If the Western Allies control at least 8, but less than 12, island groups (round down).

-2

If the Western Allies control 12 or more island groups (round down).

Explanation: Check at the end of each Allied player turn. If the net result is zero or less, Japan surrenders and the war in the Pacific ends.

Situation Modifiers are recalculated at the end of each turn, in the same manner as modifiers for other resistance tables.

Cumulative Modifiers for control of objectives and island groups are determined at the end of each turn, starting at the end of the second game turn following the outbreak of war between Japan and the U.S. (the end of Spring 1942 if Japan attacks the U.S. in Winter 1941).

When calculating the BRP value of eliminated Allied ground, air and naval units, damaged named ships count as 3 BRPs; named ships sunk in port count as 6 BRPs; damaged cruisers are not counted. Effects are calculated separately for each game turn; remnants are ignored.

Australian, Indian and Russian objectives and island groups must be fully supplied to count as controlled.

Control of one or more fully supplied islands in an island group which also contains at least one isolated or enemy-controlled island counts as half an island group. Totals are rounded down for both sides each turn. Midway is considered to be part of the Hawaiian Islands solely for the purpose of determining cumulative Japanese resistance modifiers


57.13 SITUATION MODIFIERS: Situation modifiers are recalculated at the end of each game turn, in the same manner as modifiers for other resistance tables.
57.14 CUMULATIVE MODIFIERS:
A. TIMING: Cumulative modifiers for control of objectives and island groups are determined at the end of each game turn, starting at the end of the second turn following the outbreak of war between Japan and the U.S. (the end of Spring 1942 if Japan attacks the U.S. in Winter 1941).
B. ALLIED UNITS: When calculating the BRP value of eliminated Allied ground, air and naval units, damaged named ships count as 3 BRPs; named ships sunk in port count as 6 BRPs; damaged cruisers are not counted. Allied partisans are not counted. Effects are calculated separately for each game turn; remnants are ignored.
C. OBJECTIVES: Australian, Indian and Russian objectives must be fully supplied to count as controlled.
D. ISLAND GROUPS: Japanese resistance is modified by control of Pacific island groups (4.74).
E. ISLAND GROUPS - JAPAN:
F. ISLAND GROUPS - WESTERN ALLIED:

57.2 EFFECTS OF A JAPANESE SURRENDER:
57.21 GLOBAL WAR: If Japan surrenders in a Global War game, the European Axis fight on.
57.22 POLITICAL EFFECTS: A Japanese surrender modifies the U.S. election result for Europe and affects USAT increases following an unfavorable election result in Europe.
57.23 EFFECTS: Japan's surrender is implemented as set out below.

57.3 UNITS:
57.31 UNITS: All Japanese units, including Wang and Indian National Army units, are removed from play.

57.4 HEXES:
57.41 HEXES: Japanese-controlled hexes are controlled by no one and come under control of the first major power to occupy them (EXCEPTION: Siberian hexes under Japanese control revert to Russian control - 57.61).

57.5 THAILAND:
57.51 THAILAND SURRENDERS: Thailand surrenders and its units are removed from play.

57.6 CONQUESTS AND COLONIES:
57.61 CONQUESTS AND COLONIES: Japanese conquests and colonies, including Manchuria, are controlled by no one and come under the control of the first major power to occupy them (EXCEPTION: Siberian hexes under Japanese control revert to Russian control without the need for Russian units to occupy such hexes).

57.7 BRPs:
57.71 BRPs: Japan proper has no BRP value to the conquering major powers.

57.8 EUROPEAN THEATER SCENARIOS:
57.81 EUROPEAN THEATER SCENARIOS: In European theater scenarios, Japan is considered to surrender in Spring 1946. Japan's surrender is accelerated by one turn for each atomic bomb used against Japan by the indicated date, as follows: one atomic bomb: Winter 1945; two atomic bombs; Fall 1945; three atomic bombs; Summer 1945; and so on.
57.82 FORCES: In each of the three Allied player turns following Japan's surrender, the following units (if present in the Pacific) may be redeployed from the Pacific U.S. box to the Atlantic U.S. box, for use in Europe:
A. Ten AAF (for a total of 30 AAF);
B. Two 1-3 marine units (for a total of six 1-2 marine units);
C. Three 3-4 infantry units (for a total of nine 3-4 infantry units);
D. Three CVs, including their naval air component, two 4-factor battleships and three destroyer factors (for a total of nine CVs, with their naval air component, six 4-factor battleships and nine destroyer factors).

57.9 PACIFIC THEATER SCENARIOS:
57.91 PACIFIC THEATER SCENARIOS: If a Pacific scenario is being played, a Japanese surrender ends the game.