6.1 GROUND UNIT COUNTERS
6.2 AIR AND NAVAL COUNTERS
6.3 SW COUNTERS
6.4 STATUS COUNTERS
6.5 SPECIALIZED COUNTERS
6.7 EVENT MARKERS
6.8 COUNTER AVAILABILITY
6.1 GROUND UNIT COUNTERS:
6.11 Ground unit counters show a combat factor as the first (left) number on the counter, followed by a movement factor (EXCEPTIONS: Replacement and flak counters, which have a movement factor of one, show only a combat factor). British, Russian and American units, which can operate on both mapboards, have two movement factors (the larger one applies to Europe; the smaller one applies to the Pacific).
6.2 AIR AND NAVAL COUNTERS:
6.21 Army and naval air unit counters also show a combat factor and a movement or range factor. British, Russian and American units, which can operate on both mapboards, have two movement factors (the larger one applies to Europe; the smaller one applies to the Pacific). Each type of AAS is represented by a different counter.
6.22 Each jet counter represents one jet factor. Each air transport counter represents one air transport factor. Naval unit counters show only a combat factor; their range is limited by the activity they perform (21.361). Various countries are provided with air, transport, destroyer and cruiser counters in varying denominations (17.9, 20.9). CVEs may also be broken down into partial counters (20.9). The ship graphic for CVEs is printed on a purple background. Fast carriers and named capital ships are represented by individual counters which may not be broken down into partial counters. The ship graphic for fast carriers is printed on a yellow background. The ship graphic for "slow" capital ships (20.121) is printed on an orange background.
6.3 SW COUNTERS:
6.31 SW counters (submarines, advanced submarines, ASW, transports, strategic bombers and interceptors), similar to destroyer counters, show only the number of factors present.
6.4 STATUS COUNTERS:
6.41 Various status counters are provided. Turn counters are used on the Time Track on the mapboard. Country flag counters can be used to mark hex control of empty hexes. Markers for isolated units, breakthroughs and exploiting units are also provided.
6.5 SPECIALIZED COUNTERS:
6.51 Each major power has a limited number of airbase (18.14) counters, which may be increased by production. TF markers permit major powers to conceal the composition of their naval forces (20.16). Port (21.12) and railhead (28.65) counters may be produced. There is no limit to the number of bridgehead counters each major power may place (31). Major powers may construct fortifications and beach defenses (32).
6.61 The following counters are provided to indicate industrial or technical installations:
A. IC counters are used to represent concentrations of industry in Russia (37).
B. Oil plant counters are used to represent German oil plants and Russian ICs diverted to oil production (37.65).
C. No markers are provided for uranium plants and plutonium reactors.
6.7 EVENT MARKERS:
6.71 The following counters are used to mark the indicated events:
A. Atomic attack markers are used to indicate strategic atomic attacks (they may also be placed in a hidden location prior to use to keep track of the owning major power's atomic stockpile) (43.3).
B. Firestorm markers are used to indicate firestorms (26.9).
6.8 COUNTER AVAILABILITY:
6.81 GROUND UNITS: Counter availability is an upper limit on the number of each type of ground unit each nationality may have in play. This limit is distinct from the major power force pools and minor country force levels. The number and type of Vlasov, Wang and Indian National Army units which may be in play is limited by the counter set provided with the game.
6.82 AIR AND NAVAL UNITS: Counter availability does not limit the number of air units which may be in play, although that number is subject to the major power force pool and minor country force level limits. There is no limit to the number and type of eligible ships which may be built, other than for naval units which have force pools. If the desired counter is not available, improvise.