60.1 DETERMINING RUSSIAN SURRENDER:|
Russian Resistance Table - 60.11 |
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+/-# |
Russian DP level as calculated at the end of the current Allied player turn. The Russian DP level may be negative. |
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-# |
For each atomic attack against Russia (-3 for the first attack; an additional -2 for the second attack; an additional -1 for each subsequent attack). |
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-1 |
For each Russian city firestormed (cumulative). |
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-1 |
For each oil effect currently applicable to Russia. |
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-1 |
If Axis forces control at least one hex in Britain (Scapa Flow is included, Ulster is not). |
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-1 |
For every ten unbuilt Russian ground/army air factors. |
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-1 |
For each IC controlled by Russia below 7 |
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+1 |
For each IC controlled by Russia above 7 |
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+1 |
For each Western Allied major power at war with Germany. |
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+1 |
If the Western Allies control at least two hexes in European France. |
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Explanation: Check at the end of each Allied player turn. If the net result is zero or less, Russia offers to surrender. |
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A cursory examination of the Russian Resistance Table surrender rules will confirm that Russia will not offer to surrender until it has suffered substantial territorial, economic and military losses. This means players only have to calculate the Russian resistance level if Russia is in trouble.
60.12 GERMANY REJECTS A RUSSIAN SURRENDER OFFER: If Germany rejects a Russian surrender offer, Russia and Germany remain at war and play continues normally. At the end of each subsequent Russian player turn, the Russian Resistance Table is again consulted to determine whether Russia again offers to surrender. Once Germany rejects a Russian surrender offer, it cannot change its mind but must await a new offer at the end of a later Russian player turn, which it can accept or reject as it wishes.