63. EASTERN EUROPE
63.1 DEFINITION
63.2 NAZI-SOVIET PACT LINE
63.3 SEPARATE CONQUESTS
63.4 ENTRY INTO EASTERN EUROPE
63.5 RESTRICTIONS ON RUSSIAN ACTIVITIES

63.1 DEFINITION:
63.11 DEFINITION OF "EASTERN EUROPE": Eastern Europe consists of:
A. Eastern Poland (10 BRPs);
B. The Baltic States (15 BRPs);
C. Bessarabia (Rumania east of the eastern front boundary - 5 BRPs); and
D. The Finnish border hexes (A46/B45/C44 - 5 BRPs).
63.12 RULES RELATING TO EASTERN EUROPE: The details relating to the four parts of eastern Europe are found in rules 64-67.
63.13 EASTERN EUROPE DISTINCT FROM RUSSIA: The Russian occupation of a part of eastern Europe does not make that area part of Russia for the purposes of weather, movement, unit construction or partisans (EXCEPTION: Russian partisans may be built and may operate in Eastern Poland - 11.33C).

63.2 NAZI-SOVIET PACT LINE:
63.21 NAZI-SOVIET PACT LINE: The dotted line running from the north edge of the board to the Black Sea is the partition line agreed to in the Nazi-Soviet pact of August 1939. The location of the Nazi-Soviet Pact line remains the same for the entire game. For game purposes, the Nazi-Soviet Pact line is considered to extend along the Russian border with Turkey and Persia.

63.3 SEPARATE CONQUESTS:
63.31 SEPARATE AREAS FOR CONQUEST PURPOSES: All four parts of eastern Europe are treated as separate areas for the determination of conquest and reconquest.

63.4 ENTRY INTO EASTERN EUROPE:
63.41 PACT LINE IGNORED ONCE WAR BREAKS OUT: Once Germany and Russia are at war, either side may enter any part of eastern Europe controlled by the other.
63.42 DECLARATION OF WAR REQUIRED TO ENTER BALTIC STATES: A declaration of war costing 10 BRPs is required to enter the Baltic States if they are neutral, even if Germany and Russia are at war.
63.43 BORDER AREAS: Bessarabia and the Finnish border hexes, if unconquered by Russia when war breaks out between Germany and Russia, remain part of Rumania and Finland, respectively, for the rest of the game. After Germany and Russia go to war, Russia may not enter Bessarabia and the Finnish border hexes without a separate declaration of war costing 10 BRPs against Rumania or Finland unless Rumania or Finland have allied or associated with Germany.

63.5 RESTRICTIONS ON RUSSIAN ACTIVITIES:
63.51 RUSSIAN GARRISON REQUIREMENTS: Whether or not the Nazi-Soviet Pact has been signed, Russia must meet the following garrison requirements at the end of each Russian player turn. This requirement no longer applies once Germany and Russia go to war, or if Russia is able to declare war on Germany because RGT have reached 50 (Pact) or Russia is fully mobilized (no Pact).

In classic A World at War, the Nazi-Soviet Pact has been signed and the Russian garrison requirements apply accordingly.

A. GROUND UNITS: Ten Russian 2-3 infantry units, four Russian 3-3 infantry units and six Russian 3-5 armor units must end their turn:
B. AIR UNITS: 15 Russian AAF must end their turn within three hexes of an Axis-controlled or neutral east Prussian, Baltic or Polish hex.
C. INSUFFICIENT UNITS: Until Russia has met its garrison requirement:
D. EXCESS UNITS: Units in excess of those listed in 63.51A and B are not subject to the garrison requirements. The following units are therefore free to deploy in any Russian-controlled hex: 63.52 RUSSIAN SURPRISE EFFECTS: Russian surprise effects apply in the first turn of a German invasion after Germany declares war on Russia, in addition to all normal modifiers and movement impairments, as set out in 63.52A.
A. APPLICATION: The extent which Russian surprise effects apply depends on the circumstances. Surprise effects apply to Russian minor ally units outside their home country.

In classic A World at War, the Nazi-Soviet Pact has been signed and the Russian garrison requirements apply accordingly.

B. SURPRISE EFFECTS DURING THE AXIS PLAYER TURN: The following surprise effects apply in the first Axis player turn of a German invasion:
C. SURPRISE EFFECTS DURING THE RUSSIAN PLAYER TURN: The following surprise effects apply in the first Russian player turn of a German invasion:
63.53 RGT RESTRICTIONS: Russian actions are limited by the RGT level, as follows:
A. COMMUNIST SUBVERSION: If the RGT level is 15 or greater, Russia may attempt to subvert a neutral Balkan minor country.
B. RUSSIAN DECLARATION OF WAR ON NEUTRAL MINOR COUNTRIES: If the RGT level is 25 or greater, Russia may declare war on bordering minor countries which are not controlled by the Axis and in which Germany has no economic interest.
C. RUSSIAN DECLARATION OF WAR ON ECONOMICALLY PENETRATED MINOR COUNTRIES: If the RGT level is 35 or greater, Russia may declare war on bordering minor countries in which Germany has an economic interest but not on bordering minor countries which Germany controls.
D. GERMAN OIL SUPPLIES: If the RGT level is 45 or greater, Russia may cut off Germany's oil supplies if it controls Ploesti or any minor country through which Germany must trace an oil supply line.
E. RUSSIAN DECLARATION OF WAR ON GERMANY: If the RGT level is 50 or greater, Russia may declare war on Germany.
63.54 NO NAZI-SOVIET PACT: If there is no Nazi-Soviet Pact, Russian actions are subject to the following restrictions.
A. RUSSIAN GARRISON REQUIREMENTS: At the end of any Russian player turn prior to the outbreak of war between Germany and Russia or Russia being fully mobilized, so it may declare war on Germany, Russia must meet the garrison requirements set out in 63.51A. If Russia does not have sufficient units to meet those requirements, it must build the required units before making any other BRP expenditures.
B. RUSSIAN SURPRISE EFFECTS: The surprise effects set out in 63.51B apply in the first turn of a German invasion, in addition to all normal modifiers and movement impairments.
C. GERMAN OIL SUPPLIES: Russia may cut off Germany's oil supplies in the turn after France falls or Germany and Russia go to war.
D. RUSSIAN DECLARATION OF WAR ON GERMANY: Russia may declare war on Germany in the turn in which it completes its mobilizations.

Rule 63.54 does not apply in classic A World at War.