71. AUSTRALIA
71.1 OVERVIEW
71.2 THE AUSTRALIA BOX
71.3 COMBAT INVOLVING THE AUSTRALIA BOX
71.4 JAPANESE FORCES ADJACENT TO THE AUSTRALIA BOX
71.5 AUSTRALIAN SURRENDER
71.6 SUPPLY
71.7 NAVAL OPERATIONS FROM THE AUSTRALIA BOX
71.8 OUTBACK
71.9 NEW ZEALAND


71.1 OVERVIEW:
71.11 BRP VALUE: Australia is part of the British Commonwealth and has its own units. The Australia box is worth 10 BRPs. The Australian BRPs are included in the British base and contribute to the British construction limit.
71.12 FORCES:
A. Australia begins the game with one 2-2 and three 1-2 infantry units, two CAs (four cruiser factors) and two DDs.
B. Two 2-2 infantry units, one 1-2 infantry unit and two AAF are added, unbuilt, to the Australian force pool in Fall 1940.
C. Western Allied military production may be used to increase the Australian infantry force pool by up to three infantry factors of any denomination (one 2-2 and one 1-2; or three 1-2s) in any Allied player turn following the outbreak of war between Britain and Japan or in Spring 1942, whichever is earlier.
71.13 GEOGRAPHICAL RESTRICTIONS: Australian units are placed on the mapboard at the start of the game and are subject to the deployment limits set out in the table below until war breaks out between Britain and Japan. Once war breaks out between Britain and Japan, the restriction in 71.14 continues to apply, but Australian units may deploy and operate without restriction in the Pacific theater.
71.14 USE IN EUROPE LIMITED: In Fall 1939, one Australian 1-2 infantry unit may be NRed to Europe; the other four Australian infantry factors must remain in Australia. In Fall 1940 or thereafter, one Australian 2-2 infantry unit may be constructed by Britain and NRed to Europe. Australian units which are eliminated may be rebuilt using British BRPs and NRed to Europe. Australian units are restricted to the Mediterranean front and Ethiopia.
71.15 UNIT CONSTRUCTION:
71.151 LOCATION: Australian units may be constructed in Australian hexes or in the Australia box.
71.152 PER TURN LIMITS: The Australian construction limit is nine BRPs per turn and is subject to the following per turn limits. The nine BRP limit may be reduced by a maximum of three BRPs per turn by Japanese bombing and rocket attacks against of the Australia box (71.321) and the presence of Japanese ground units adjacent to the Australia box (71.42):
A. INFANTRY: Three infantry factors of any denomination.
B. AIR: One army air factor.
C. SHIPBUILDING: Australia begins with one shipbuilding point; this may be increased by production. Australian destroyers and Australian cruisers may be constructed in Australia, but no more than two Australian destroyer factors and two Australian CA2s may be in play at any time. Western Allied ships may be repaired in Australia.
71.153 COST: The cost of constructing Australian units and using Australian shipbuilding points may be paid:
A. By Britain, with the construction cost counting against the British construction limit; or
B. Following either the outbreak of war between Japan and the U.S. or a British surrender, by the U.S., with the construction cost counting against the American construction limit. One Pacific transport must be used for every five American BRPs granted to Australia in any turn in which the U.S. pays for the construction of Australian units.
71.154 AUSTRALIA AFTER A BRITISH SURRENDER: Australian force levels and BRPs are unaffected by a British surrender (59.513B). Australian units may be lent to the U.S. after a British surrender (59.53).

71.2 THE AUSTRALIA BOX:
71.21 THE AUSTRALIA BOX: The Australia box represents that part of Australia which does not appear on the board.
71.211 BASING: The Australia box has an unlimited basing capacity for Western Allied air and naval units.
71.22 ENTERING THE AUSTRALIA BOX: Western Allied units may enter the Australia box in the following ways:
71.221 DURING THE MOVEMENT PHASE:
A. GROUND UNITS: By moving from an Australian hex off the southern edge of the board or by sea transport. Movement across outback hexsides is prohibited.
B. AIR UNITS: By staging from an Australian hex off the southern edge of the board or by sea transport.
C. NAVAL UNITS: By changing base into the Australia box (71.71).
71.222 DURING THE COMBAT PHASE:
A. ARMOR UNITS: By exploitation movement from an Australian hex off the southern edge of the board.
71.223 DURING THE REDEPLOYMENT PHASE:
A. By TR or SR off the southern edge of the Pacific mapboard, or by NR from the Pacific U.S. box, the India box, the South Africa box, the Ethiopia box, off the southern edge of the Pacific mapboard through hexes NN24 (Townsville) or NN31 (Noumea), or from Suez, Basra or Abadan.
B. NRs between the Australia box and other eligible mapboard boxes may not be intercepted by Japanese units.
71.224 JAPANESE UNITS PROHIBITED: Japanese units may not enter the Australia box (EXCEPTION: Japanese bombing - 26.462).
71.23 LEAVING THE AUSTRALIA BOX: Western Allied units may leave the Australia box by moving, staging, sea transporting, seaborne invading or redeploying onto the mapboard, including by moving ground units into vacant Japanese-controlled hexes on the edge of the mapboard. Western Allied units may not leave the Australia box if this results in there being fewer Western Allied ground factors in the Australia box than there are Japanese ground factors adjacent to the Australia box along the western edge of the mapboard.
71.24 AIR MISSIONS: Japanese air units may not fly missions into the Australia box (EXCEPTION: Japanese bombing - 26.462). Western Allied air units in the Australia box may not fly missions onto the mapboard.
71.25 GROUND ATTACKS: Ground attacks from the Australia box onto the mapboard, or from the mapboard into the Australia box, are prohibited.

71.3 COMBAT INVOLVING THE AUSTRALIA BOX:
71.31 ATTRITION COMBAT ONLY: The Australia box and all adjacent northern Australian attrition zones are considered to be a single attrition zone unless Australia has surrendered. Japanese ground units adjacent to the Australia box may attrition, and be attritioned by, Western Allied ground units in the Australia box. Hex results achieved in attrition combat may not be used against the Australia box, nor may Western Allied ground units capture hexes by attrition advance from the Australia box. No offensive operations involving ground units are permitted in the Australia box.
71.32 AIR OPERATIONS: The only offensive air operation permitted into the Australia box is Japanese bombing. Air combat between Japanese air units which are bombing the Australian box and Western Allied air units in the Australia box is resolved normally. For offensive operation purposes, the Australia box is considered part of the Southeast Asian front. Air attacks against Western Allied air units in the Australia box are prohibited.
71.321 JAPANESE BOMBING EFFECTS: For every three BRPs lost as a result of Japanese bombing or flying bomb attacks against the Australia box, the Australian construction limit (71.152) and the British construction limit are reduced by one BRP. For every BRP lost as a result of Japanese rocket attacks against the Australia box, the Australian construction limit (71.152) and the British construction limit are reduced by one BRP. The maximum reduction in the Australian and British construction limits each turn is three BRPs.
71.33 INTERCEPTION OF NAVAL ACTIVITIES: Sea transport, seaborne invasions and NRs to and from the Australia box may only be intercepted if they pass through mapboard hexes.

71.4 JAPANESE FORCES ADJACENT TO THE AUSTRALIA BOX:
71.41 BRITISH BRPs: For each Japanese ground factor adjacent to the Australia box in excess of the number of Western Allied ground factors in the Australia box at the end of the Japanese combat phase, Britain loses one BRP, up to a maximum of 10 BRPs per turn, unless Australia has surrendered.
71.42 AUSTRALIAN CONSTRUCTION: For every three British BRPs lost because of Japanese ground factors adjacent to the Australia box, the Australian construction limit (71.152) and the British construction limit are reduced by one BRP.
71.43 AUSTRALIAN SURRENDER: Australia surrenders if, at the end of any Allied player turn, there are at least ten more Japanese ground factors adjacent to the Australia box than there are Western Allied ground factors in the Australia box.
71.431 Australia may voluntarily surrender at the end of any Allied player turn.

71.5 AUSTRALIAN SURRENDER:
71.51 EFFECTS OF AUSTRALIAN SURRENDER: If Australia surrenders:
A. All Australian units are permanently removed from the board.
B. All non-Australian Western Allied units in the Australia box are eliminated.
C. Western Allied units may not enter or draw supply from the Australia box.
D. All construction in the Australia box is prohibited.
E. Britain's BRP base is reduced by 10 BRPs and Britain loses the prorated value of the Australia box. The BRP penalty for Japanese units being adjacent to the Australia box no longer applies (71.41).
F. Hex control of Australian hexes is unaffected. Australian hexes may be entered by either side.
G. The British resistance level is reduced by two.
71.52 JAPANESE BRPs FOR AUSTRALIA: If Australia surrenders, Australia is considered a Japanese overseas conquest worth 10 BRPs.
71.53 RECONQUEST PROHIBITED: The effects of an Australian surrender are permanent and may not be reversed.

71.6 SUPPLY:
71.61 The Australia box is an unlimited supply source for Western Allied units unless Australia has surrendered. Supply may be traced from the Australia box onto the mapboard by land through the non-outback Australian hexes along the southern edge of the mapboard, or by sea through one of hexes NN24 (Townsville) or NN31 (Noumea), on the southern edge of the Pacific mapboard, using one Pacific transport for each sea supply line.

71.7 NAVAL OPERATIONS FROM THE AUSTRALIA BOX:
71.71 NAVAL OPERATIONS FROM THE AUSTRALIA BOX: Naval units based in the Australia box may carry out naval activities, including interceptions. The path of naval activities between the Australia box and the Pacific mapboard is traced through one of hexes NN15, NN24 (Townsville) or NN31 (Noumea), on the southern edge of the Pacific mapboard. NN15, NN24 (Townsville) are considered to be eight off-board hexes, and NN31 (Noumea) ten off-board hexes, from the ports in which naval units base while in the Australia box.

71.8 OUTBACK:
71.81 Ground movement, combat, redeployment and the tracing of supply lines is not allowed across all-outback hexsides (the hexsides of all outback hexes along the southern edge of the mapboard and the interior hexsides of the middle four outback hexes). This prohibition does not apply to air operations. This prohibition does not extend to the western, northwestern and northeastern hexsides of the western outback hex or the northwestern, northeastern and eastern hexsides of the eastern outback hex.

71.9 NEW ZEALAND:
71.91 For game purposes, New Zealand is considered to be part of Australia. Of the Australian units, two 1-2 infantry units are identified as New Zealand units. These units are subject to the same construction and deployment restrictions as Australian units.