Austria
(+5)


General Modifiers:
+/-3Austria is an active minor ally following a diplomatic result of "10" or "-3".
+/-2Austria is an associated minor country following a diplomatic result of "9" or "-2" or an enemy attack.
+/-1The Austrian hexes are controlled by a major power following a diplomatic result of "8" or "-1".
+/-1For each unbuilt Austrian air or infantry unit.
+/-1For every five friendly ground/air factors in Austria.
+/-1For every five enemy ground/air factors in Austria.

Results:
-3Austria activates as an Allied minor ally.
-2Austria becomes an Allied associated minor country.
-1The Allies gain control of the Austrian hexes and receive all the Austrian BRPs.
0The Allies receive five BRPs from Austria.
1-2Austria continues any pro-Allied ("0" to "-3") policy currently in effect. Any pro-Axis ("7" to "10") policy currently in effect is negated.
3-4Austria continues current policies.
5-6Austria continues any pro-Axis ("7" to "10") policy currently in effect. Any pro-Allied ("0" to "-3") policy currently in effect is negated.
7The Axis receive five BRPs from Austria.
8The Axis gain control of the Austrian hexes and receive all the Austrian BRPs.
9Austria becomes an Axis associated minor country.
10* Austria is incorporated into the Reich. All Austrian hexes become German for all purposes. The Austrian force pool is removed from play and Germany adds 10 BRPs to its BRP base and adds one 4-6 armor unit, two AAF and two 3-3 infantry units to its force pool as allowable builds after the normal mobilization delays (six, four and two turns, respectively). If Germany has already produced a twelfth 3-6 or 4-6 armor unit, it adds infantry units to its force pool of the same BRP value as the produced armor unit.

These effects are not reversed by a subsequent Allied conquest of Austria.