Intelligence Research Projects



Counter-intelligence
(Germany, Britain, Russia, Japan)
Results:
1-2No effect.
3[+1]
4[+2]
5+Eliminate one enemy spy ring or negate one Russian, German or British covert operation attempt. Counter-intelligence capabilities may not be accumulated.


Covert Operations
(Germany, Britain, Russia)
Results:
1-2No effect.
3[+1]
4[+2]
5+Gives a +1 (Axis) or -1 (Western Allies, Russia) modifier to one diplomatic die roll or European tension level. Covert operation capabilities may not be accumulated.


Espionage
(Germany, Britain, Russia, Japan)
Results:
1-2No effect.
3[+1]
4[+2]
5[+3]
6+A spy ring is established in a minor country or an enemy major power. Japan may only place its spy rings in enemy major powers. See 46.4 for the effects of minor country and major power spy rings.


Subversion
(Russia)
Results:
1-2No effect.
3Russia receives a -1 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
4Russia receives a -2 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
5Russia receives a -3 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
6Russia receives a -4 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
7+Russia receives a -5 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.

Explanation:
If Russia acquires the ability to subvert, it may apply the subversion modifier to any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece, regardless of which player names the target, provided RGT are 15 or greater. The subversion modifier applies to only that diplomatic die roll. The results of the diplomatic die roll are then implemented normally.
Subversion results may not be accumulated.


Anglo-French Cooperation
(Britain)
Any successful Anglo-French Cooperation result is revealed at the start of the Allied player turn following the research phase in which the result is achieved.

Results:
1-2No effect. Rule 53.2 applies normally.
3[+1]
4-5Hex restrictions in France and British and French colonies are lifted at the start of the next Allied player turn. [+2]
6In addition to a "4-5" result, Anglo-French stacking and combat restrictions relating to ground and air units are lifted at the start of the next Allied player turn. [+3]
7+*All Anglo-French cooperation restrictions are lifted at the start of the next Allied player turn. Britain receives a -1 modifier for the French surrender level.



Intelligence Production Projects

42.26 INTELLIGENCE:

A. CODEBREAKING: European codebreaking ("Ultra") and Pacific codebreaking ("Magic") production results are achieved separately - the Western Allies may achieve one result of each type each year. Codebreaking production results are announced at the end of the research phase, immediately before Ultra and Magic cards are drawn. See 48.1 for details.

B. ULTRA: 3, with one result permitted each year. Germany and Britain only.

C. MAGIC: 3, with one result permitted each year. Japan and the U.S. only.

D. RUSSIAN OCCUPATION POLICIES: 4, 5, 6, with a maximum of three results permitted each game. Each Russian occupation policies result permits Germany to build one Vlasov infantry factor each turn once Germany and Russia are at war. Germany only.
* The cost of Russian occupation polices is reduced by one if the Ukraine has activated as a German minor ally (a "10" diplomatic result for the Ukraine).
Germany constructs Vlasov infantry factors (using 1-3, 2-3 or 3-3 counters) at the normal BRP cost. These units may be constructed in any fully supplied city in Russia or pre-war Poland controlled by the Axis at the start of their player turn, may only operate in those countries and may not be rebuilt if eliminated. Such units are subject to a -1 DM if attacked by exploiting enemy armor units, but are considered to be in their home country even when in Poland.
Germany may defer the construction of Vlasov infantry units in order to build a higher denomination Vlasov infantry unit in a subsequent turn. No more than two unbuilt Vlasov factors may be accumulated for future turns in this manner
For each Russian occupation policies result the number of partisans allowed in Russia is reduced by one, to a maximum reduction of three partisans. No Russian partisans are eliminated if Germany achieves one of these results once Russian partisans are on the board, but the result might prevent the rebuilding of one or more partisans once they are eliminated.
For each Russian occupation policies result Germany receives a +1 modifier for the Ukraine diplomatic die roll, to a maximum modifier of +3.

E. CHINESE OCCUPATION POLICES: 4, with a maximum of one result permitted each game. A Chinese occupation policies result permits Japan to build one Wang infantry factor each turn. Japan only.
* The cost of Chinese occupation policies is reduced if the Chinese resistance level is below zero (a Chinese resistance level of -1 triggers a +1 modifier; a Chinese resistance level of -2 triggers a +2 modifier; and so on).
Wang infantry may be constructed in any fully supplied city in China or Manchuria controlled by the Japanese at the start of their player turn, may only operate in those countries and may not be rebuilt if eliminated.
Japan may defer the construction of a 1-3 Wang infantry unit in order to build a 2-3 Wang infantry unit in the next turn. Not more than one unbuilt Wang factor may be accumulated for future turns in this manner.

F. INDIAN SUBVERSION: 4, with a maximum of one result permitted each game. An Indian subversion result permits Japan to build one Indian National Army infantry factor and one Indian partisan each turn up to the limit of available Indian National Army counters (72.92B, 72.93B). Japan only.
* The cost of Indian subversion is reduced by one for each of Calcutta, Colombo, Dacca and Rangoon under Japanese control (-1 for one of the four objectives, -2 for two of the four objectives, and so on).
Japan may construct one Indian partisan in India, whether or not Japan and Britain are at war. Indian partisans may not be constructed in the India box.
For details of the Indian National Army, see 72.9.

G. MOSLEM UNREST: 2, 3, with two results permitted each year. Each Moslem unrest result allows Germany to add one Middle Eastern partisan to its force pool. Germany only.
At the start of the game, Axis construction of Middle Eastern partisans is prohibited. Each Moslem Unrest result increases the number of Axis Middle Eastern partisans which may be built by expanding the force pools for one or more of the three Middle Eastern areas in which Axis partisans may be built (Egypt; Iraq, Kuwait, Palestine, Transjordan, Lebanon/Syria and Arabia; Persia). Once the force pool for an area is increased by a Moslem Unrest production result, the effect is permanent: the force pool cannot be reduced by Allied action and the Axis may not later switch the increase to another area.
The Axis may build one Axis partisan in each of the three Middle Eastern areas each turn, provided there are partisans in the force pool for that area. Axis Middle Eastern partisans may not leave the areas in which they are built.
The maximum size of the Axis partisan force pools for each area is: Egypt: 2; Iraq, Kuwait, Palestine, Transjordan, Lebanon/Syria and Arabia: 2; Persia: 2.
Axis partisans may only be built and operate in Persia if the Allies have declared war on Persia or activated the Persian BRP route. Axis partisans may only be built and operate in Lebanon/Syria if it is Allied controlled. Axis partisans may only be built and operate in Arabia if it attacked by the Allies.

H. WESTERN ALLIED PARTISANS: 2, 3, with two results permitted each year. Each Western Allied partisan result allows the Western Allies to add one Western Allied partisan to their force pool. Western Allies only.
Partisan force pools may not be expanded beyond their maximum limit.

I. RUSSIAN PARTISANS: 2, 3, with two results permitted each year. Each Russian partisan result allows Russia to add one communist partisan to its or the Communist Chinese force pool. Russia only.
Partisan force pools may not be expanded beyond their maximum limit.