Intelligence Research Projects



Counter-intelligence
(Germany, Britain, Russia, Japan)
Results:
1-2No effect.
3[+1]
4[+2]
5+Eliminate one enemy spy ring or negate one Russian, German or British covert operation attempt. Counter-intelligence capabilities may not be accumulated.


Covert Operations
(Germany, Britain, Russia)
Results:
1-2No effect.
3[+1]
4[+2]
5+Gives a +1 (Axis) or -1 (Western Allies, Russia) modifier to one diplomatic die roll or European tension level. Covert operation capabilities may not be accumulated.


Espionage
(Germany, Britain, Russia, Japan)
Results:
1-2No effect.
3[+1]
4[+2]
5[+3]
6+A spy ring is established in a minor country or an enemy major power. Japan may only place its spy rings in enemy major powers. See 46.4 for the effects of minor country and major power spy rings.


Subversion
(Russia)
Results:
1-2No effect.
3Russia receives a -1 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
4Russia receives a -2 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
5Russia receives a -3 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
6Russia receives a -4 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.
7+Russia receives a -5 modifier for any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece.

Explanation:
If Russia acquires the ability to subvert, it may apply the subversion modifier to any one diplomatic die roll for Hungary, Rumania, Bulgaria, Yugoslavia or Greece, regardless of which player names the target, provided RGT are 15 or greater. The subversion modifier applies to only that diplomatic die roll. The results of the diplomatic die roll are then implemented normally.
Subversion results may not be accumulated.


Anglo-French Cooperation
(Britain)
Any successful Anglo-French Cooperation result is revealed at the start of the Allied player turn following the research phase in which the result is achieved.

Results:
1-2No effect. Rule 53.2 applies normally.
3[+1]
4-5Hex restrictions in France and British and French colonies are lifted at the start of the next Allied player turn. [+2]
6In addition to a "4-5" result, Anglo-French stacking and combat restrictions relating to ground and air units are lifted at the start of the next Allied player turn. [+3]
7+*All Anglo-French cooperation restrictions are lifted at the start of the next Allied player turn. Britain receives a -1 modifier for the French surrender level.



Intelligence Production Projects

42.26 INTELLIGENCE:

A. CODEBREAKING: European codebreaking ("Ultra") and Pacific codebreaking ("Magic") production results are achieved separately - the Western Allies may achieve one result of each type each year. Codebreaking production results are announced at the end of the research phase, immediately before Ultra and Magic cards are drawn (48.11).

B. ULTRA: 3, with one result permitted each year. Germany and Britain only.

C. MAGIC: 3, with one result permitted each year. Japan and the U.S. only.

D. RUSSIAN OCCUPATION POLICIES: 4, 5, 6, with a maximum of three results permitted each game. Each Russian occupation policies result permits Germany to build one Vlasov infantry factor each turn once Germany and Russia are at war. Germany only.

E. CHINESE OCCUPATION POLICIES: 4, with a maximum of one result each year. A Chinese occupation policies result permits Japan to build one Wang infantry factor each turn, up to a limit of one 1-2 and one 2-2 infantry unit for each of Peking, Nanking, Shanghai, Canton and Chungking controlled by Japan, subject to Japanese Storm Over Asia Chinese Puppets research effects (Storm Over Asia transition rule 6.76). Japan only.

F. INDIAN SUBVERSION: 4, with a maximum of one result permitted each year. An Indian subversion result permits Japan to build one Indian National Army infantry factor and one Indian partisan each turn up to a limit of one 1-2 and one 2-2 infantry unit for each of Calcutta, Colombo, Dacca and Rangoon controlled by Japan, plus two Indian partisans regardless of the number of objectives controlled (72.92B, 72.93B, subject to Japanese Storm over Asia transition rule 6.77). Japan only.

G. MOSLEM UNREST: 2, 3, with two results permitted each year. Each Moslem unrest result allows Germany to add one Middle Eastern partisan to its force pool. Germany only.

H. WESTERN ALLIED PARTISANS: 2, 3, with two results permitted each year. Each Western Allied partisan result allows the Western Allies to add one Western Allied partisan to their force pool. Western Allies only.

I. RUSSIAN PARTISANS: 2, 3, with two results permitted each year. Each Russian partisan result allows Russia to add one communist partisan to its or the Communist Chinese force pool. Russia only.