Naval Combat
Sequence of Play
(Unofficial)

  1. Naval combat round.
      Perform naval combat segments.
    1. Form combat groups.
    2. Carrier-based counterair attacks on enemy air bases.
    3. Allocate unused carrier-based air units.
      1. Air Strikes.
      2. CAP.
    4. Allocate land-based air units as air cover.
      1. Convert AAF to AAS.
    5. Search for enemy combat groups.
      1. Convert AAF to AAS.
    6. Reveal found combat groups.
    7. Carrier-based air strikes against naval units at sea.
      1. Surprise level.
      2. Air combat with air cover.
      3. Air combat with CAP.
      4. Air defense of naval units.
      5. Air strikes versus naval units.
    8. Land-based air attacks against naval units at sea.
      1. Convert AAF to AAS.
      2. No surprise.
      3. Air combat with air cover.
      4. Air combat with CAP.
      5. Air defense of naval units.
      6. Air strikes versus naval units.
    9. Fleet combat.
      1. Determine which combat group(s) will engage in fleet combat.
      2. Divide ships into heavy, light and screened.
      3. Defender ranks heavy ships from largest to smallest, then light ships, then screened ships.
      4. Attacker selects targets for his heavy ships.
      5. Defender selects targets for his heavy ships.
      6. Resolve all heavy ship fire versus light ships and apply damage.
      7. Select targets for light ships of both sides.
      8. Resolve all fire versus all heavy ships.
      9. Resolve all light ship fire versus light ships.
      10. Resolve all fire versus screened ships if permitted.
    10. Combat groups which engaged in fleet combat may be recombined.
    11. Ship withdrawal.
    12. Submarine attacks.
      End of naval combat round.
  2. Combat groups may be renumbered.
  3. Decide if there will be another round of naval combat.
  4. Intercepting naval forces move toward naval combat hex.
  5. Begin another round of naval combat.