Sequence of Play
- Choose targets: ICs, shipyards, oil centers, synthetic oil plants, rocket bases, certain KEAs and mapboard boxes, and known rocket factories and atomic facilities.
- Strategic bombing attackers:
- Air units must be of the same nationality and within range of the target.
- Strategic bombers measure range from any operational base on their front; jets and AAF measure range from their current base.
- Bomber component:
- Strategic bombers: range is 4/3, 8/6, 16/12 or 24/18.
- One third of AAF (round down): range is 4/3.
- Excess range from Strategic bomber range research can provide a SW combat modifier.
- No more than 10 Japanese AAF may bomb or escort in a single turn.
- Escort component:
- Interceptors: range is 4/3, 8/6 or 12/9.
- Jets: range is 2/1, 3/2 or 4/3.
- Two thirds of AAF (round up): range is 4/3.
- After all targets and attack forces are announced, defender assigns defenders to each target: (AAF, jets and interceptors)
- Air units must be in range of the target (or the one chosen hex on another front that the bombing force passes through).
- Interceptors measure range from any operational base on their front; jets and AAF measure range from their current base.
- Air units in non-operational bases may only defend their own hex.
- Western Allied and Russian interceptors need Western Allied or Russian supply to defend hexes in China.
- Italian AAF may not defend targets in Germany.
- One round of air combat is conducted on the Air Combat Table.
- Defender strength = total number of defending air factors (AAF, interceptors, jets) + twice the number of jets.
- Attacker strength = twice the number of jets, plus the lesser of:
- the total number of defending air factors (minus any extra factors from jets), or
- the number of attacking air factors (minus any bombing AAF).
- Modifers are as per the Air Combat Table.
- Apportion losses:
- Damage is assigned to the more numerous categories first.
- If two categories are equally numerous, then take damage in this order:
- Attacker: interceptors, escorting AAF, jets, bombing AAF, strategic bombers.
- Defender: interceptors, AAF, jets.
- Strategic Warfare Results:
- Attacker strength = strategic bombers and bombing AAF that weren't eliminated or aborted by air combat.
- Defender strength is per the SW Combat Modifiers Table.
- Mapboard boxes have a defense strength of 3 and special rules regarding air units based in them.
- Losses are assigned as follows:
- BRP Loss = 3T + S + if greater than zero: 3[(B+M)-(E+A)].
T = attacker triple damage rolled (number before the slash).
S = attacker single damage rolled (number after the slash).
B = attacker strength (number of bombing factors computed in step "F.1" above).
M = net modifier (positive, if it favors the attacker).
E = bombing factors eliminated by the target hex (number before the slash).
A = bombing factors aborted by the target hex (number after the slash).
- Effects of and limits to bombing damage:
- Losses are deducted from the target's BRP total.
- Losses are limited to the economic value of the hex.
- 25 BRPs create a Firestorm.
- Every 3 BRPs (round down) to ICs, KEAs and mapboard boxes reduce the unit construction limit by 1.
- For every 10 BRPs (or portions thereof), 1 damage marker is assigned by the attacker to an oil center, synthetic oil plant, or known rocket factory or atomic facility in that hex.
- Damage markers from "remainder" damage (of less than 10 BRPs) can be avoided by paying the BRPs.
- 2 damage markers destroy a synthetic oil plant, rocket factory or atomic facility.
- Damage markers on oil centers may not exceed the oil production level.
- Russian ICs may be voluntarily eliminated instead of directly accepting the full bombing BRP loss.
- Naval units undergoing repair or construction in shipyards may also be attacked.