Air Combat Table - 19.2

AF
AS

Dice Roll

2

3

4

5

6

7

8

9

10

11

12+

1

0

0

0/1

0/1

1/0

1/0

1/1

1/1

1/2

1/2

1/3

2

0/1

0/1

1/0

1/0

1/1

1/1

1/2

1/2

1/3

1/3

2/2

3

1/0

1/0

1/1

1/1

1/2

1/2

1/3

1/3

2/2

2/3

2/4

4

1/1

1/1

1/2

1/2

1/3

1/3

2/2

2/3

2/4

3/3

3/4

5

1/2

1/2

1/3

1/3

2/2

2/3

2/4

3/3

3/4

3/5

4/4

6

1/2

1/3

1/3

2/2

2/3

2/4

3/3

3/4

3/5

4/4

4/5

7

1/3

1/3

2/2

2/3

2/4

3/3

3/4

3/5

4/4

4/5

4/6

8

1/3

2/2

2/3

2/4

3/3

3/4

3/5

4/4

4/5

4/6

5/5

9

2/2

2/3

2/4

3/3

3/4

3/5

4/4

4/5

4/6

5/5

5/6

10

2/3

2/4

3/3

3/4

3/5

4/4

4/5

4/6

5/5

5/6

5/7

11

2/4

3/3

3/4

3/5

4/4

4/5

4/6

5/5

5/6

5/7

6/6

12

3/3

3/4

3/5

4/4

4/5

4/6

5/5

5/6

5/7

6/6

6/7

13

3/4

3/5

4/4

4/5

4/6

5/5

5/6

5/7

6/6

6/7

6/8

14

3/5

4/4

4/5

4/6

5/5

5/6

5/7

6/6

6/7

6/8

7/7

15

4/4

4/5

4/6

5/5

5/6

5/7

6/6

6/7

6/8

7/7

7/8

16

4/5

4/6

5/5

5/6

5/7

6/6

6/7

6/8

7/7

7/8

7/9

17

4/6

5/5

5/6

5/7

6/6

6/7

6/8

7/7

7/8

7/9

8/8

18

5/5

5/6

5/7

6/6

6/7

6/8

7/7

7/8

7/9

8/8

8/9

19

5/6

5/7

6/6

6/7

6/8

7/7

7/8

7/9

8/8

8/9

8/10

20

5/7

6/6

6/7

6/8

7/7

7/8

7/9

8/8

8/9

8/10

9/9

Modifiers - Air Combat

   +/-#       Air Nationality DRM

   +/-1       for each jet factor or three jet squadrons engaged

   +/-1       combat involving CAP

   +/-1       each radar research result achieved by the defender (air combat arising from strategic bombing only)

If more than 20 air factors engage in combat, the result is deterŽmined by consulting the "20" row and whatever other row is required to equal the total number of air factors engaged. The dice roll is not modified by the number of air factors over 20.

Results: The number before the slash is the number of enemy air factors which are eliminated. The number after the slash is the number of enemy air factors which are forced to abort.