Air Defense Table - 23.42

Air

Dice Roll

DF

2

3

4

5

6

7

8

9

10

11

12+

1

0

0

0

0

0

0/1

0/1

1/0

1/0

1/1

1/1

2

0

0

0/1

0/1

1/0

1/0

1/1

1/1

1/2

1/2

2/1

3

0/1

0/1

1/0

1/0

1/1

1/1

1/2

1/2

2/1

2/1

2/2

4

1/0

1/0

1/1

1/1

1/2

1/2

2/1

2/1

2/2

2/2

2/3

5

1/0

1/1

1/1

1/2

1/2

2/1

2/1

2/2

2/2

2/3

2/3

6

1/1

1/1

1/2

1/2

2/1

2/1

2/2

2/2

2/3

2/3

3/2

7

1/1

1/2

1/2

2/1

2/1

2/2

2/2

2/3

2/3

3/2

3/2

8

1/2

1/2

2/1

2/1

2/2

2/2

2/3

2/3

3/2

3/2

3/3

9

1/2

2/1

2/1

2/2

2/2

2/3

2/3

3/2

3/2

3/3

3/3

10

2/1

2/1

2/2

2/2

2/3

2/3

3/2

3/2

3/3

3/3

3/4

Air Defense Level

+1

for every ten naval factors, including damaged naval factors (round fractions up). Ships sunk in port, submarines and transports are not counted. Each CVE is worth three naval factors.

+1

each air defense research result

+1

each flak factor, airbase counter, objective or anchor symbol

+2

each city or port

+1

each fortification level (+1 for a fortification; +2 for a fortress; beach defenses have no effect on air defense levels)

+1

for each five-factor battleship in the attacked naval force

+1

for each CVB in the attacked naval force

-1

if the attacker achieves a surprise level of 2 or greater

If the air defense level is more than 10, the result is determined by consulting the "10" row and whatever other row is required to equal the total air defense level.

Results: The number before the slash is the number of attacking air squadrons or factors which are eliminated. The number after the slash is the number of attacking air squadrons or factors which abort their mission and return to base (EXCEPTION: Kamikazes do not abort and ignore the number after the slash - 23.423). Air units which abort may take part in future air sorties during the current air attack.