Attrition Table - 14.41

 

1-10

11-20

21-30

31-40

41-50

51-60

61+

0

-

-

1C

2C

2C/1H

3C/2H

5C/2H

1

-

1C

2C

1C/1H

3C/1H

4C/2H

5C/3H

2

-

1C

2C

2C/1H

3C/2H

5C/2H

6C/3H

3

-

2C

1C/1H

3C/1H

4C/2H

5C/3H

7C/3H

4

-

2C

2C/1H

3C/2H

5C/2H

6C/3H

7C/4H

5

1C

1C/1H

3C/1H

4C/2H

5C/3H

7C/3H

8C/4H

6

1C

2C/1H

3C/2H

5C/2H

6C/3H

7C/4H

9C/4H

7

2C

3C/1H

4C/2H

5C/3H

7C/3H

8C/4H

9C/5H

8

2C

3C/2H

5C/2H

6C/3H

7C/4H

9C/4H

10C/5H

9

1C/1H

4C/2H

5C/3H

7C/3H

8C/4H

9C/5H

11C/5H

10

2C/1H

5C/2H

6C/3H

7C/4H

9C/4H

10C/5H

11C/6H

11

3C/1H

5C/3H

7C/3H

8C/4H

9C/5H

11C/5H

12C/6H

Modifiers

+1

For every ten attritioning factors over 61

+/-#

Difference in CTLs

+/-#

Difference in winter preparation levels (turns in which winter effects apply only)

Explanations

The attritioning player receives a favorable modifier if the number of attritioning factors exceeds 70 (71-80: +1; 81-90: +2; 91-100: +3; 101-110: +4; 111-120: +5; 121-130: +6; etc.)

When determining the difference in CTLs, the CTL used for each side is that of the greatest number of factors involved in the attrition: use the lower level if tied.

Asia: For attritions conducted on the Pacific mapboard, the number of hexes captured is reduced by half (round down).