Naval Attack Table - 20.51, 22.55, 23.44

AS

FF

Dice Roll

2

3

4

5

6

7

8

9

10

11

12+

-

1

0

0

0

0

0

0

1

1

1

1

1

-

2

0

0

0

0

0

1

1

1

1

1

2

1

3

0

0

0

0

1

1

1

1

1

2

2

-

4

0

0

0

1

1

1

1

1

2

2

3

2

5-6

0

0

1

1

1

1

2

2

2

3

3

3

7-9

1

1

1

1

2

2

2

3

3

3

4

4

10-12

1

1

2

2

2

3

3

3

4

4

5

5

13-15

2

2

2

3

3

3

4

4

5

5

6

6

16-18

2

2

3

3

3

4

4

5

5

6

6

7

19-21

2

3

3

3

4

4

5

5

6

6

7

8

22-24

3

3

3

4

4

5

5

6

6

7

7

9

25-27

3

3

4

4

5

5

6

6

7

7

8

10

28-30

3

4

4

5

5

6

6

7

7

8

8

11

31-33

4

4

5

5

6

6

7

7

8

8

9

12

34-36

4

5

5

6

6

7

7

8

8

9

9

13

37-39

5

5

6

6

7

7

8

8

9

9

10

14

40-42

5

6

6

7

7

8

8

9

9

10

10

15

43-45

6

6

7

7

8

8

9

9

10

10

11

16

46-48

6

7

7

8

8

9

9

10

10

11

11

17

49-51

7

7

8

8

9

9

10

10

11

11

12

18

52-54

7

8

8

9

9

10

10

11

11

12

12

19

55-57

8

8

9

9

10

10

11

11

12

12

13

20

58-60

8

9

9

10

10

11

11

12

12

13

13

Modifiers - Air Attacks on Naval Units

   +#         attacker’s Air Nationality DRM

   -#         defender's Naval Nationality DRM

   +1         naval air units attacking ships at sea

   +1         if the attacker achieves a surprise level of 3 or greater

Modifiers - Fleet Attacks on Naval Units

   +/-#      Naval Nationality DRMs (22.552A)

   +/-1      If one of the combat groups involved is carrying out a naval activity which reduces its effectiveness (22.552B)

If more than 20 air squadrons engage in combat, the result is determined by consulting the "20" row and whatever other row is required to equal the total number of air squadrons engaged. If more than 60 fleet factors engage in combat, the result is determined by consulting the "58-60" row and whatever other row is required to equal the total number of fleet factors engaged.

Results

Named ships and cruisers: A named ship or cruiser is damaged if it incurs naval attack effects one less than its size in factors and is sunk if it incurs naval attack effects equal to or greater than its size in factors.

Cruiser groups: If a group of light ships consisting only of cruisers incurs an odd number of hits, the odd hit damages one cruiser.

One-factor naval units: If a group of ships consists only of destroyers, CVEs, transports or a combination of the three, each hit sinks a destroyer, CVE, or transport factor.

Mixed light forces: Naval attack effects incurred by a light force consisting of both cruisers and one-factor naval units are distributed evenly between the cruisers and one-factor naval units, subject to the proviso that the number of one-factor ship factors sunk may not exceed the number of cruiser factors sunk until all the cruisers in the force are sunk (20.551).