Pearl Harbor Surprise Table - 51.31

 

USJT Level + Magic Draw

DR

0-33

34-35

36-37

38-39

40+

2

Pearl

Pearl

Pearl

Pearl

Pacific

3

Pearl

Pearl

Pearl

Pacific

Pacific

4

Pearl

Pearl

Pacific

Pacific

Pacific

5

Pearl

Pacific

Pacific

Pacific

6

6

Pacific

Pacific

Pacific

6

5

7

Pacific

Pacific

6

5

4

8

Pacific

6

5

4

3

9

6

5

4

3

2

10

5

4

3

2

Auto

11

4

3

2

Auto

Auto

12

3

2

Auto

Auto

Auto

DRM

+6

+6

+5

+4

+3

Pearl:

Pacific:

Number:

Auto:

Carrier TF in Pearl Harbor.

Carrier TF in the Pacific U.S. box.

Distance of carrier TF from Japanese patrol hex

Interception of Japanese patrol automatic.

Explanation: Consult the appropriate column and roll two dice for each American carrier TF. The column used is determined by the USJT level at the moment Japan declares war on the U.S., less all strategic Magic cards played by Japan and plus all strategic Magic cards (secretly) applied by the U.S. in the turn in which Japan attacks (48.71).

The result indicates the location of each American carrier TF at the time of the Japanese attack. A numerical result means the American carrier TF is at sea (the larger the number, the farther the distance from the Japanese striking force).

If the Japanese striking force launches a second air strike against Pearl Harbor, the U.S. player may try to intercept it. American carrier TFs in Pearl Harbor or a U.S. box may not attempt interceptions; American carrier TFs which achieved an Auto result intercept automatically; otherwise one die is rolled for each American carrier TF. The interception attempt succeeds if the result is equal to or greater than the numerical result for that American carrier TF.

“DRM” indicates the modifier applied to the die roll made by the Japanese to determine the level of surprise achieved against Pearl Harbor in the first round of their attack.

In all cases, apart from any other modifiers, American air defense dice level is reduced by one and Japanese air attack dice rolls against enemy naval units and surprised air units receive a +1 DRM.

American air units which are surprised on the ground are attacked as naval units (One AAF and three NAS are the equivalent to one naval factor). Army and naval air units are attacked separately.

Surprise Level

Result

4

One fewer defending air squadron engages the attacking naval air.

5

Two fewer defending air squadrons engage the attacking naval air.

6

Three fewer defending air squadrons engage the attacking naval air.

7+

No defending air squadrons engage the attacking naval air. No air defense dice roll is made. All air attacks which damage a named ship trigger a critical hit die roll against the target (20.5241C).