Submarine Attack Table - 22.94

DR

2

3

4

5

6

7

8

9

10+

Sub

*

0

0

1

1

2

2

3

3

Modifiers

+/-#

Naval Nationality DRM (22.552A, 22.9411)

+/-#

Relative torpedo and ASW research levels (22.9412)

+/-#

Every three land-based air squadrons used for search in the submarine attack hex, fully operational fast carriers and CVEs in the attacked naval force (round down) (22.9413)

-#

Every three destroyer factors in the attacked naval force, including destroyers which are carrying units (round down) (22.9414)

-#

Every three ASW factors in the relevant SW box in excess of the corresponding number of enemy submarines (round down) (22.9415)

-1

For each previous submarine attack made against the defending naval force in that naval combat round (22.9416)

+1

If the attacked naval unit is damaged or involved in carrying out a naval activity which reduces its effectiveness (22.9417)

+/-1

Submarine or ASW codebreaking advantage (22.9418)

One dice roll is made for each attack. On a * result, the attacking submarine factor is eliminated.

Determine the net modifier for each category, then determine the overall net modifier. The maximum effect from each modifier in italics is +/-2.

The maximum overall modifier for a submarine attack cannot exceed +/-4.

Advanced submarines always attack at net +1.

One die is rolled to determine the target of each submarine attack (22.93E).