U.S. - Axis Tensions



The recording of the USAT level begins in Fall 1939. A cumulative total of the USAT level is kept. Generally the USAT level will rise, but Axis DPs and certain events may reduce the USAT level. The USAT level may drop below zero. For USAT purposes, the term "Axis" refers to the European Axis, and does not include Japan, even if it is at war with the U.S.

Die Roll to Determine Effective Tension Level
The actual USAT level is modified by the roll of one die at the end of each Allied diplomatic phase, to determine the effective USAT level for the ensuing Allied player turn: die roll of 1: -2; die roll of 2: -1; die roll of 3 or 4: no effect; die roll of 5: +1; die roll of 6: +2 (49.851).

Automatic Modifier
This modifier is automatically implemented at the start of each game turn, to reflect the general American revulsion towards Nazi Germany.
+1Each game turn, including Fall 1939.

Diplomatic Modifiers
Diplomatic modifiers resulting from DP allocations may be triggered during any diplomatic phase as desired by the allocating major power (49.82). All DPs must be used by the end of the year of allocation. Russian DPs may not be allocated to USAT. Covert operations may be used to affect USAT whether or not DPs were activated for USAT in the turn in question (47.22B).
+#For each Allied DP placed in the United States.
-#For each Axis DP placed in the United States.

Status Modifiers
Status modifiers are implemented each game turn, beginning in Fall 1939. The modifiers for the number of major powers at war with the European Axis, Japan being at war with the U.S. and Japan having surrendered are determined by the situation at the start of each game turn; the remaining status modifiers are triggered if the indicated situation exists at the start of a turn or arises in the course of a turn.
+1If two or more major powers are at war with the European Axis.
+2If one major power is at war with the European Axis.
+3If no major powers are at war with the European Axis.
+1If Japan and the U.S. are at war.
+1Axis ground units in Britain.
+1Axis ground units in Russia.
+1Axis control of any of Madrid, Gibraltar, any city in Egypt or any hex in Palestine, Transjordan, Iraq, Lebanon-Syria, Persia or Turkey (maximum +1 per game turn). Control of Lebanon-Syria solely as a result of a British attack and control of hexes by Axis partisans do not count.
+2If Japan has surrendered.

Event Modifiers
Event modifiers are implemented only when the indicated event occurs. Event modifiers based on the capture or control of territory are negated if the territory in question is recaptured and apply again if the territory changes hands a second time.
+1For every 15 European Axis BRPs spent on offensive operations each turn. A remnant of eight or more BRPs at the end of the Axis player turn triggers an increase; a remnant of seven or fewer BRPs is ignored.
+1Each German or Italian declaration of war against a minor neutral.
+2Each German or Italian declaration of war against a major power.
+1If 10 or more Western Allied BRPs are lost to European Axis bombing attacks in the current game turn (+1 maximum each turn).
+2Axis capture of Paris or London (+2 for each).
+1Axis capture of Birmingham, Manchester, Gibraltar, Malta, Baghdad or any city in Egypt (+1 for each; capture of more than one Egyptian city does not trigger an additional modifier). Capture by Axis partisans does not count.
+2Axis capture of Moscow or Baku (+2 for each).
+1Axis capture of Leningrad, Stalingrad, Maikop or Grozny (+1 for each).
+1Each Russian IC captured by the Axis.
+5Each German atomic attack on a British-controlled hex.
+3Each German atomic attack on a Russian-controlled hex.
-1For every British, Canadian or South African ground or air factor sent to the Far East before the outbreak of war between Britain and Japan (EXCEPTIONS: Australian and Indian units returning to the Far East; the Chindit).
-#If there are more than 10 British naval factors in India or the Far East before the outbreak of war between Britain and Japan (-1 for every five naval factors (round up) in excess of the 10-factor limit).
-1If 10 or more Axis BRPs are lost to Western Allied bombing attacks in the current game turn (-1 maximum each turn).
-2Each Western Allied declaration of war against a neutral.
-1Allied mining of Norwegian waters without Norwegian permission.
-2Russian declaration of war against Germany.
-1Each Russian declaration of war against a minor neutral.
-1Russian occupation of eastern Poland.
-1For each Russian subversion attempt, whether successful or not.

Post-U.S. Election Status Modifiers
The following modifiers are implemented only at the beginning of each game turn after a U.S. election result favoring the Axis. The normal status modifiers for the number of major powers at war with the Axis are superseded by the +1 modifier for each major power other than the U.S. at war with Germany.
+2If the British resistance level at the end of the previous game turn was "0" or less.
+2If the Russian resistance level at the end of the previous game turn was "0" or less.
+1For each major power other than the U.S. at war with Germany.

Results
Results are implemented as indicated. Results are not negated by a subsequent drop in the USAT level.
10The U.S. mobilizes 20 BRPs of units (no later than Summer 1940).
20The U.S. mobilizes 20 BRPs of units (no later than Winter 1940).
25The U.S. may grant BRPs to Britain or France (one BRP per turn for each additional USAT level). One American ASW may be deployed to the Atlantic SW box and used against German submarines in subsequent turns.
28The U.S. may construct British CVEs, using the British naval air training level.
30The U.S. mobilizes 20 BRPs of units (no later than Summer 1941), then mobilizes in each of the next nine turns.
35The U.S. may construct American CVEs, using the American naval air training level. The second American ASW may be deployed to the Atlantic SW box and used against German submarines in subsequent turns.
50U.S. declaration of war against the European Axis allowed.

BRP grants prior to U.S. entry
American BRP grants to Britain and France are allowed once the USAT level exceeds 25. BRP grants to Russia are not allowed until the U.S. has entered the war.

American mobilization
The rules relating to American European mobilizations are set out in 36.11G. The effective USAT tension level is determined at the end of the Allied diplomatic phase, immediately after a die roll is made to determine the effective tension level for that turn (49.851A):


The U.S. mobilizes as indicated. When war breaks out between the U.S. and Germany, the U.S. completes its mobilization at the rate of 20 BRPs per turn until all twelve increments of mobilization have occurred.

Each increase in American shipbuilding is the equivalent of five BRPs of ground or air units.